Over the next few weeks, we’re opening things up. We’ll be sharing sneak peeks of the environments and some of the mechanics we’ve been obsessing over. We want to see how you react to the small things. The disgusting scabs on the haunted clocks, or how ghosts will pop up in your work station when your shop gets too haunted. Your early feedback is what helps us refine the creepy, spooky and disgusting game we're working on building.
All of this is leading toward a massive milestone for us: an official trailer announcement in about a month.
We’re ready to show you what’s been lurking in the shadows.
